![]() ![]() If they're stored near the sample itself in the ROM, would I be able to (easily) find them with a hex editor?Ģ. To begin with, I have to manually turn on looping for each sample in Awave, but even then, I can only guess where the loop point is. I have absolutely no idea where the loop points for each sample are. But, I've run into a couple of issues and have a few questions.ġ. So far, I've been able to convert a song's original sequence to MIDI and convert its samples to 8-bit WAV using gba2midi, then make the samples into a DLS soundfont using Awave Studio, and then render the song in FL Studio. I'm interested in rendering GBA music in high-level programs - instead of on the GBA or an emulator - for better quality.
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